Showing posts with label qt. Show all posts
Showing posts with label qt. Show all posts

The Qt promise and what Maemo 5 needs

(tl;dr: Nokia should provide updated Qt packages as official SSU for Maemo 5.) Before I start, here are some facts (correct me if I'm wrong):

  • The N900 runs the Maemo 5 operating system
  • Maemo 5 received some updates (the latest one being PR1.3)
  • We don't really expect PR1.4 to come out any time soon, if at all
  • The MeeGo Handset images from meego.com are inferior to Maemo 5 and not a replacement (and never will be)
  • The MeeGo operating system on the first Nokia MeeGo handset will have a proprietary UX and proprietary apps, and won't be available for the N900

In summary, it means: We are stuck with Maemo 5 on the N900. And that is a good thing! Lots of useful apps, a helpful community (if you subtract the trolls) and a polished OS. Sure, there's room for improvement, and lots of open bugs that should be fixed, but that's another issue (which will ideally be solved by open sourcing closed components with bugs that Nokia isn't interested in fixing anymore and by the Community SSU). This one is about Qt.

Two days ago, an e-mail was sent to maemo-community, proposing a "community service pack", which basically is a big pile of workarounds. Read my response for some initial thoughts.

When Qt arrived on Maemo 5, the promise was two-fold:

  • Write your apps in Qt and you're ready for MeeGo (apps written now will run on the platform released in the future)
  • Maemo 5 gets Qt support, so MeeGo apps will run on the N900 (apps written in the future will run on the platform released now)

It turns out that the first one will probably hold true (surely with QML, maybe even with QWidget), while the second one is doubtful, as Maemo 5 has only got Qt 4.7.0 through the official channels (PR1.3), with no real official update in sight. If you use QML, use QtQuickCompat as workaround ("Qt Qml plugin that reregisters all “Qt 4.7” types in the “QtQuick 1.0” namespace … useful if you’re forced to stay with 4.7.0 (e.g. on N900), but still want to use the new namespace.").

There is also a real bug (yes, a bug!) in Qt 4.7.0 on the N900, and the fix isn't released as update - it's a new package: libqt4-bearer-hotfix ("This is a hotfix for the broken ICD package in Qt 4.7.0. It can be removed once Qt mobility 1.1 is released."). Now, the proposed "Community service pack" would combine all these fixes into a single dependendable metapackage (yes, a new one). It becomes the "Unbreak my Qt" feature that every app developer has to depend on and specify in the packaging.

This is wrong! No developer targetting MeeGo who has not heard about Maemo 5 will go through all those ugly workarounds and spend a week fixing things up for Maemo 5 just so that the app works. Now imagine what would happen if the first MeeGo device also introduces such kludges once it falls out of its support life cycle. Or what if the problems on Symbian are similar, and developers have to special-case things there. Not only for Symbian^3, but also for S60v5? Fragmentation.

How to avoid fragmentation? Simple: Provide Qt as a "feature" with a quicker release cycle that can be updated every month if need be. Provide Qt updates also for operating systems that don't get updates for the OS anymore. Here's my proposal:

  • Provide SSU updates for Maemo 5 for Qt (and Qt Mobility) through official channels (that's the important part here!)
  • A new Qt (and Qt Mobility) release should be available on all platforms (Maemo 5, S60v5, Symbian^3, MeeGo) at the same time through official (end-user approved) channels
  • Apps targetting stores and repositories (Maemo Extras, Ovi Store, MeeGo Apps/Downloads) should be able to depend on the latest Qt (and Qt Mobility) version

Without that, you'll get fragmentation similar to Android: The 1.5, 1.6, 2.1 versions are similar to Qt 4.6, Qt 4.7.0 and Qt 4.7.1 (for example). Again, you don't need to update the OS, just update the framework - through official channels!

Fast MeeGo Handset UX on a N900 (Video)

I've had the chance to play around a bit more with the MeeGo Handset UX on the N900 yesterday (1.1.80.0.20101001.1). Carsten provided experimental graphics drivers, which still crash at a few points, but for the first time provide acceptable performance in the UI. I also decided to build the gPodder MeeGo Touch Prototype UI against libmeegotouch. Unfortunately, there's no SDK yet, so I had to use zypper on the device (via SSH) to install libmeegotouch-devel, make and gcc-c++ and then take a long coffee break after entering qmake ; make. As it's using plain Qt, the TRG binary built from the Fremantle SDK worked fine on the device.

If you don't see the embedded video, click here: MeeGo Handset UX on a N900 (w/ TRG, gPodder UI test, HW-accelerated).

Qt: Write once, #ifdef everywhere?

Despite what the title of this post might suggest, I really like Qt. But as a developer, I also know that "write once, run everywhere" isn't realistic without writing some special-cased platform-specific code. Qt does take care of many platform-specific things, and I think it's the closest you can get to "write once, run everywhere" right now.

This post should serve two purposes: To provide a real-world example of what needs to be done in the code for the app to work on both Maemo 5 and Symbian^3 (with example code), and to get suggestions on what parts I could rewrite in a more platform-agnostic manner with existing APIs (so please comment if you are in the know!).

Here's the story: In early September, I've rewritten my game "That Rabbit Game" to use QGraphicsView on the N900, and in the last weeks, I've ported it to Symbian^3. I use the macro Q_OS_SYMBIAN to check for Symbian and Q_WS_MAEMO_5 to check for Fremantle. Here's the current main menu on a N900 and N8 (different screen resolutions and aspect ratios):

Qt modules: In the qmake project file, I can use linux-g++-maemo5 to add Maemo-specific configuration, and symbian for Symbian-specific settings. I use D-Bus module on Maemo, but obviously not on Symbian, so my project file contains something like this:

linux-g++-maemo5 {
QT += dbus
}

This is nice, because I only have to maintain one project file, and the block structure is very readable (and I can even use different Qt submodules for each platform).

Screen orientation: Symbian has auto-rotation for Qt apps by default, and Maemo 5 has landscape-only mode by default. For my game, portrait mode does not make sense, so I have to request landscape-only on Symbian (similarly, if I want auto-rotation everywhere, I have to request it on Maemo 5 and do nothing in Symbian). For this specific case, I need some libs in Symbian, so I add this to the project file:

symbian {
LIBS += -lcone -leikcore -lavkon
}

I also need to add this to the top of my main source file:

#ifdef Q_OS_SYMBIAN
#include <AknAppUi.h>
#endif

And finally, I have to copy'n'paste a code block into my main() function before I create the first window:

#ifdef Q_OS_SYMBIAN
CAknAppUi* appUi = dynamic_cast<CAknAppUi*> (CEikonEnv::Static()->AppUi());
TRAPD(error,
if (appUi) {
// Lock application orientation into landscape
appUi->SetOrientationL(CAknAppUi::EAppUiOrientationLandscape);
}
);
#endif

It would be nice if Qt (or Qt Mobility?) has some generic API for this, where I just need to do something along the lines of QRotation::setMode(QRotation::LandscapeOnly); and let it take care of the platform-specific stuff.

Accelerated QGraphicsView: On Symbian^3, QGraphicsView is automatically accelerated via OpenVG (I think), but on Maemo 5, it can use OpenGL for this (but does not by default), so in the code where I create my QGraphicsView, I have to have this at the top:

#ifdef Q_WS_MAEMO_5
# include <QGLWidget>
#endif

And then somewhere down that file where I create the QGraphicsView, this code goes there:

#ifdef Q_WS_MAEMO_5
QGLWidget *glw = new QGLWidget(QGLFormat(QGL::DoubleBuffer));
view->setViewport(glw);
#endif

It's not that difficult, and is already cross-platform (on platforms where OpenGL is available), but maybe QGraphicsView can be OpenGL-accelerated on Maemo 5 by default. Maybe there is some non-obvious side effect that using an OpenGL viewport has that I'm not aware of, and that's why one has to do it manually.

Accelerometer readings: This might actually be a bug in Qt Mobility. For my game, I have to read the accelerometer's Y axis on Symbian, and its X axis on Maemo to determine the rotation for the same holding position of the device, so there's another platform-specific #ifdef there. Again, this will hopefully be fixed in a future release of Qt Mobility, and will most likely be fixed for MeeGo as well.

Task switcher: It's customary on Maemo to have a task switcher button in the upper left corner. There's no platform-agnostic way of going to the task switcher, so I needed to special-case it for Maemo 5, and have not bothered implementing it on Symbian^3 (suggestions welcome!). First, I need to include D-Bus headers for this (I've already mentioned how to request the D-Bus module in the qmake project file above) :

#if defined(Q_WS_MAEMO_5)
# include <QDBusConnection>
# include <QDBusMessage>
#endif

When I'm in the handler code where I need to do the actual task switching, I can utilize it to activate Maemo 5's task switcher:

#if defined(Q_WS_MAEMO_5)
QDBusConnection c = QDBusConnection::sessionBus();
QDBusMessage m = QDBusMessage::createSignal("/", "com.nokia.hildon_desktop", "exit_app_view");
c.send(m);
#endif

This is very much Maemo 5-specific, and will very likely not work on MeeGo Harmattan. Again, here it would be nice to have a cross-platform way of doing window management (in Qt or Qt Mobility?). I can imagine this being useful not only on handsets, but also on netbooks and tablets (from a MeeGo PoV). Again, trying to come up with pseudo-APIs here, QWindowManager::showTaskSwitcher(); could be a nice way to handle this in a cross-platform way, hiding platform-specific implementations. From what I've seen of MeeGo Touch, activating the task switcher there simply iconifies the window on the Desktop, so maybe if I would iconify my main window, it should activate the task switcher on Maemo 5 and Symbian. It does not work on Maemo 5 right now, though, and I haven't tested it on Symbian.

Screen resolution: This was (thanks to QGraphicsView) less of a problem than I thought it would be. Symbian^3 (or at least the N8) uses 640x360 as its resolution, and Maemo 5 uses 800x480. Maybe the MeeGo Harmattan device will use yet another resolution. I still configure my QGraphicsScene object manually via #ifdefs to get a good resolution, but the code could just measure the resolution and configure the scene as well. Here's what I use:

#if defined(Q_WS_MAEMO_5)
setSceneRect(0, 0, 800, 480);
#elif defined(Q_OS_SYMBIAN)
setSceneRect(0, 0, 640, 360);
#endif

I then use the sceneRect() of my scene to calculate a scale factor for all contents and call setScale() on all root items of the scene to scale the contents to the current screen size. You might have to take care of different aspect ratios on different devices, too - but it was unproblematic for my use case (the game) this time.

gPodder running in the MeeGo Handset UX for N900

Three days ago, a new MeeGo Handset UX image has been released for the N900. I wanted to try out gPodder on it to see how far I could come without any coding...

It was quite easy to get things going: Download the image, dd it to a MicroSD card, boot the kernel (detailed instructions) and set up USB networking. After that, I could ssh into the environment (the root password is meego) and have a look around.

Instead of using apt-cache and apt-get to search for and install packages, I utilized yum to search for and install PyGTK. Then, I used rsync to copy my Git checkout of gPodder to the device. There are two additional dependencies for gPodder that aren't yet available in the MeeGo repositories, namely feedparser and mygpoclient, so I just copied the Python modules from my Laptop into the src/ folder of the gPodder checkout. Then, just switch to the MeeGo user (su - meego), make sure that the DISPLAY variable is set (export DISPLAY=:0) and start gPodder from the source folder (with bin/gpodder - it automatically loads the modules from the right path) - gPodder says hello MeeGo.

The basic functions work, it's just that the Desktop UI isn't suited for mobile devices (the MeeGo compositor/decorator also has several problems, but that seems to be a more general problem). Python bindings for Hildon aren't (yet ?) available, so I could not test the Maemo 4 or Maemo 5 UIs, but I would like to do a proper Qt/MeeGo Touch-based UI for gPodder, anyway. Let's hope the PyMaemo or PySide teams are quick to release bindings and make them available in the MeeGo repositories, so Python developers can create usable UIs for MeeGo handsets :) Oh, and two MeeGo-Python facts: It comes pre-installed in the N900 image, and the version shipped is 2.6.

In short: Apart from the UI framework, everything is already in place (and working) for Python on MeeGo. With the recent release of Qt Mobility for PySide, let's hope that MeeGo Touch bindings are not that far away.

SketchyAetch, gPodder/Qt and living in the present

After the very interesting Nokia Mobile Developers Forum in Hagenberg on Friday and Saturday (Petri Niemi did several interesting Qt introductory talks), I decided to play a bit with QGraphicsView again and this time try to come up with an app that actually does something: SketchyAetch!

Having not done much with C++ for several months, the GCC error messages (at least for C++) are still kind of cryptic. The fact that code gets pre-processed by moc does not help here, as the error messages might appear in a different location than where the real error/typo is. It should not be too difficult to get around these issues after some practice, and from that point on, getting things done (in C++) with the Qt libraries should be nice.

Already-drawn lines will fade away when you shake your device just like you would expect. The package is available in Extras-Devel.

Now something for the Qt fanboys out there: If you're running gPodder 2.3 on your device, you can try

   python -m gpodder.qtui

for a PoC "yes we could use Qt for the UI layer". This is not something that we will be working on in the near future (after all, the Hildon-based Maemo 5 UI is perfectly fine and "native" and it will get some more fine-tuning with the next release), but it shows that it won't be too difficult to do a DirectUI GUI for gPodder on top of the existing podcast client for M6/MG. We probably get around to implementing a DirectUI GUI for gPodder later this year when it's time to think about "Maemo 6" support.

Looking back how strange the gPodder Fremantle UI looked back in June 2009 (and how much changed in both the Framework and gPodder until the first Fremantle version was released), there's no rush in switching to Qt or DirectUI (at least for existing applications). I just hope that good Python bindings will be available for DirectUI/Qt when it's time to support the new UI, but I'm sure the PyMaemo team will do a great job just as they did with Hildon/Fremantle.

Maemo 5 is very polished these days, and I expect it to be even more mature when PR1.2 is out. It's also nice to see the Qt bits fall in place, DirectUI widget demos being made available, and MADDE becoming integrated with QtCreator, so the tooling support is ready when it's time to write M6/MeeGo apps. Maemo 6/MeeGo is for later this year, now it's time to enjoy Maemo 5, the N900 and all the great open source apps :)